Tuesday, September 27, 2011

Gaming Questions That Have Yet To Be Answered

We all know that games are fantasy worlds where anything goes. The laws of physics can be laughed at, respawning is second nature to us, any conceivable creature or object can speak and act like a human, and so on and so forth. Sometimes you can't avoid questioning some of these design choices (I for one can be nit-picky at times). For example, I'm sure everyone who has played a Zelda game has wondered how Link can carry a ton of items at the same time without being burdened the slightest bit. Today we look at some similar questions from gaming over the years.


Monday, September 26, 2011

Crazy Controllers: Steel Battalion

Recently I came across a preview for a game I never thought would exist.  The game is Steel Battalion: Heavy Armor for the Xbox 360.  We all remember the first game in the series, Steel Battalion for the original Xbox.  Well ok, we don't remember the game itself so much, but it's hard to forget the incredibly crazy/awesome/expensive controller that came bundled with the game.

And to think, so many people were complaining about how huge the standard Xbox gamepad was.

Saturday, September 24, 2011

The Gabepire Strikes Back

This week amidst all the chaos of Mark Zuckerberg continuing to manipulate the masses (i.e. Facebook has been updated yet again), I happened to come across this picture on Facebook:



Friday, September 23, 2011

The Freaks of Bioshock, Part 3 Finale: The Big Daddies

What do you get when you brainwash The Incredible Hulk and send him on a deep sea diving expedition? A Big Daddy of course!

Captain Nemo better be thankful he never came across Rapture.
Well not exactly, but it's as close an analogy as any.  Big Daddies are essentially the face of Bioshock, and for most gamers they are the first thing that comes to mind when this game is mentioned.

Tuesday, September 13, 2011

Nintendo 3DS and the Raiders of the Awkward Right Joystick

Sorry for the lack of updates the past couple weeks, I have plunged into the world of web development and have been caught up learning PHP and CSS, as well as re-learning HTML (an annoying language in my opinion).

Anyway, a bit of news about the Nintendo 3DS that I thought worth mentioning in this blog of strangeness: the incredibly awkward-looking right analog stick add-on.


Is it just me or does this add-on look incredibly clunky and uncomfortable?  From an aesthetic standpoint, it gives the impression of a cheap and rushed addition.  Also it seems as if the face buttons would be a little difficult to reach during an action-packed gaming session.  Here's hoping for a future redesign of the 3DS that will incorporate dual analog sticks into a better controller layout.